Making Web Games (Phaser)
Quest Toolkit ·
Guide 3
Phaser is a JavaScript game framework for 2D browser games — sprites, physics, and input without building an engine from scratch.
When to use Phaser
- You want a real game loop in the browser (arcade, platformer, puzzle).
- You need sprite sheets, tilemaps, and simple physics.
- You're fine with JavaScript or TypeScript.
Setup (minimal)
- Create a folder with index.html and game.js.
- Include Phaser from a CDN or npm.
- Make a config object with type, width, height, and scene functions.
- Run locally with any static server (npx serve, VS Code Live Server).
Quest-sized scope
One scene, one mechanic: click to collect, dodge for 30 seconds, or match three tiles. Export a zip and upload to itch.io as HTML.
Tips
- Use arcade physics for jams — it's forgiving.
- Load sprites as a sheet; Phaser can slice frames if you set frameWidth and frameHeight.
- Keep canvas size modest (e.g. 480×270) so it runs on phones.
- Mute audio until the player clicks — browsers block autoplay.
Official docs and examples: phaser.io. Pair with our spritesheet cut and animate guides for art.
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Each issue ends with a creative challenge. Every pathway gets its own prompt in the same
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- Art: Draw a treasure chest in your style
- Writing: Craft a story about mysterious treasure
- Programming: Implement treasure collection
- Audio: Create discovery sound effects
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