Making Web Games (Phaser)

Quest Toolkit Guide 3

Phaser is a JavaScript game framework for 2D browser games — sprites, physics, and input without building an engine from scratch.

When to use Phaser

  • You want a real game loop in the browser (arcade, platformer, puzzle).
  • You need sprite sheets, tilemaps, and simple physics.
  • You're fine with JavaScript or TypeScript.

Setup (minimal)

  1. Create a folder with index.html and game.js.
  2. Include Phaser from a CDN or npm.
  3. Make a config object with type, width, height, and scene functions.
  4. Run locally with any static server (npx serve, VS Code Live Server).

Quest-sized scope

One scene, one mechanic: click to collect, dodge for 30 seconds, or match three tiles. Export a zip and upload to itch.io as HTML.

Tips

  • Use arcade physics for jams — it's forgiving.
  • Load sprites as a sheet; Phaser can slice frames if you set frameWidth and frameHeight.
  • Keep canvas size modest (e.g. 480×270) so it runs on phones.
  • Mute audio until the player clicks — browsers block autoplay.

Official docs and examples: phaser.io. Pair with our spritesheet cut and animate guides for art.

All guides

© 2026 The Daily Quest