Making Web Games (HTML5 Canvas)
Quest Toolkit ·
Guide 5
Plain HTML5 Canvas is drawing and update logic you write yourself. No framework — maximum control, more boilerplate.
When to use Canvas
- Tiny games where Phaser feels like overkill.
- Custom rendering (particles, lines, generative art).
- Learning how loops, input, and sprites work under the hood.
The loop
- Get canvas and 2d context.
- Track state (player x/y, score, entities).
- On each frame: clear, update positions, draw images or shapes.
- Listen for keyboard, mouse, or touch.
- requestAnimationFrame(gameLoop).
Drawing sprites
Load an Image, then drawImage(img, sx, sy, sw, sh, dx, dy, dw, dh) to show one frame from a sheet. Track frame index and timer for animation.
Quest-sized scope
Snake, breakout, clicker, or one-screen toy. Under 200 lines is a good target. Host as a single HTML file if you want zero build step.
Tips
- Use integer positions for crisp pixel art.
- Separate update() and draw() so logic stays readable.
- Delta time (seconds since last frame) keeps speed consistent.
- Move to Phaser when you need tilemaps, sound banks, or physics.
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What is a Daily Quest?
Each issue ends with a creative challenge. Every pathway gets its own prompt in the same
newsletter — art, writing, programming, audio, and more.
- Art: Draw a treasure chest in your style
- Writing: Craft a story about mysterious treasure
- Programming: Implement treasure collection
- Audio: Create discovery sound effects
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